Elemental Hero Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Cross Keeper
R Rarity
Cross Keeper
R Rarity
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

R Rarity
Elemental HERO Blazeman
R Rarity
Elemental HERO Blazeman
R Rarity
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

    UR Rarity
    A Hero Lives
    UR Rarity
    A Hero Lives
    UR Rarity
    A Hero Lives
    Spell Normal
    A Hero Lives

      If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

      R Rarity
      Axe of Fools
      R Rarity
      Axe of Fools
      R Rarity
      Axe of Fools
      Spell Equip
      Axe of Fools

        The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.

        UR Rarity
        Called by the Grave
        UR Rarity
        Called by the Grave
        UR Rarity
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



          Tag(s):

          UR Rarity
          Crossout Designator
          UR Rarity
          Crossout Designator
          UR Rarity
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



            Tag(s):

            R Rarity
            D.D.R. - Different Dimension Reincarnation
            R Rarity
            D.D.R. - Different Dimension Reincarnation
            R Rarity
            D.D.R. - Different Dimension Reincarnation
            Spell Equip
            D.D.R. - Different Dimension Reincarnation

              Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.

              UR Rarity
              Foolish Burial
              UR Rarity
              Foolish Burial
              UR Rarity
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.



                Tag(s):

                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                  Tag(s):

                  N Rarity
                  Form Change
                  N Rarity
                  Form Change
                  N Rarity
                  Form Change
                  Spell Quick
                  Form Change

                    Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)

                    R Rarity
                    Fusion Destiny
                    R Rarity
                    Fusion Destiny
                    R Rarity
                    Fusion Destiny
                    Spell Normal
                    Fusion Destiny

                      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

                      UR Rarity
                      Harpie's Feather Duster
                      UR Rarity
                      Harpie's Feather Duster
                      UR Rarity
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.



                        Tag(s):

                        SR Rarity
                        Living Fossil
                        SR Rarity
                        Living Fossil
                        SR Rarity
                        Living Fossil
                        Spell Equip
                        Living Fossil

                          Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

                          SR Rarity
                          Mask Change
                          SR Rarity
                          Mask Change
                          SR Rarity
                          Mask Change
                          Spell Quick
                          Mask Change

                            Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

                            N Rarity
                            Mask Charge
                            N Rarity
                            Mask Charge
                            N Rarity
                            Mask Charge
                            Spell Normal
                            Mask Charge

                              Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.

                              R Rarity
                              Miracle Fusion
                              R Rarity
                              Miracle Fusion
                              R Rarity
                              Miracle Fusion
                              Spell Normal
                              Miracle Fusion

                                Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                                N Rarity
                                Polymerization
                                N Rarity
                                Polymerization
                                N Rarity
                                Polymerization
                                Spell Normal
                                Polymerization

                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                                  UR Rarity
                                  Reinforcement of the Army
                                  UR Rarity
                                  Reinforcement of the Army
                                  UR Rarity
                                  Reinforcement of the Army
                                  Spell Normal
                                  Reinforcement of the Army

                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                                    UR Rarity
                                    Triple Tactics Talent
                                    UR Rarity
                                    Triple Tactics Talent
                                    UR Rarity
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                      Tag(s):

                                      UR Rarity
                                      Triple Tactics Thrust
                                      UR Rarity
                                      Triple Tactics Thrust
                                      UR Rarity
                                      Triple Tactics Thrust
                                      Spell Normal
                                      Triple Tactics Thrust

                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                        R Rarity
                                        Favorite Contact
                                        R Rarity
                                        Favorite Contact
                                        R Rarity
                                        Favorite Contact
                                        Trap Normal
                                        Favorite Contact

                                          Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                                          UR Rarity
                                          Red Reboot
                                          UR Rarity
                                          Red Reboot
                                          UR Rarity
                                          Red Reboot
                                          Trap Counter
                                          Red Reboot

                                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                                            Extra Deck

                                            R Rarity
                                            Contrast HERO Chaos
                                            R Rarity
                                            Contrast HERO Chaos
                                            R Rarity
                                            Contrast HERO Chaos
                                            DARK 9
                                            Contrast HERO Chaos
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2600


                                            2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

                                            UR Rarity
                                            Destiny HERO - Destroyer Phoenix Enforcer
                                            UR Rarity
                                            Destiny HERO - Destroyer Phoenix Enforcer
                                            UR Rarity
                                            Destiny HERO - Destroyer Phoenix Enforcer
                                            DARK 8
                                            Destiny HERO - Destroyer Phoenix Enforcer
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2100


                                            1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                                            UR Rarity
                                            Elemental HERO Flame Wingman - Infernal Rage
                                            UR Rarity
                                            Elemental HERO Flame Wingman - Infernal Rage
                                            UR Rarity
                                            Elemental HERO Flame Wingman - Infernal Rage
                                            WIND 8
                                            Elemental HERO Flame Wingman - Infernal Rage
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1200


                                            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                                            UR Rarity
                                            Elemental HERO Shining Neos Wingman
                                            UR Rarity
                                            Elemental HERO Shining Neos Wingman
                                            UR Rarity
                                            Elemental HERO Shining Neos Wingman
                                            LIGHT 8
                                            Elemental HERO Shining Neos Wingman
                                            • ATK:

                                            • 3100

                                            • DEF:

                                            • 2500


                                            "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                                            UR Rarity
                                            Elemental HERO Sunrise
                                            UR Rarity
                                            Elemental HERO Sunrise
                                            UR Rarity
                                            Elemental HERO Sunrise
                                            LIGHT 7
                                            Elemental HERO Sunrise
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1200


                                            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                                            R Rarity
                                            Masked HERO Anki
                                            R Rarity
                                            Masked HERO Anki
                                            R Rarity
                                            Masked HERO Anki
                                            DARK 8
                                            Masked HERO Anki
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1200


                                            Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.

                                            SR Rarity
                                            Masked HERO Blast
                                            SR Rarity
                                            Masked HERO Blast
                                            SR Rarity
                                            Masked HERO Blast
                                            WIND 6
                                            Masked HERO Blast
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1800


                                            Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.

                                            UR Rarity
                                            Masked HERO Dark Law
                                            UR Rarity
                                            Masked HERO Dark Law
                                            UR Rarity
                                            Masked HERO Dark Law
                                            DARK 6
                                            Masked HERO Dark Law
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1800


                                            Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                                            R Rarity
                                            Masked HERO Dian
                                            R Rarity
                                            Masked HERO Dian
                                            R Rarity
                                            Masked HERO Dian
                                            EARTH 8
                                            Masked HERO Dian
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 3000


                                            Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.

                                            R Rarity
                                            Masked HERO Divine Wind
                                            R Rarity
                                            Masked HERO Divine Wind
                                            R Rarity
                                            Masked HERO Divine Wind
                                            WIND 8
                                            Masked HERO Divine Wind
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 1900


                                            Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.

                                            N Rarity
                                            Masked HERO Koga
                                            N Rarity
                                            Masked HERO Koga
                                            N Rarity
                                            Masked HERO Koga
                                            LIGHT 8
                                            Masked HERO Koga
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1800


                                            Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.

                                            R Rarity
                                            Cross-Sheep
                                            R Rarity
                                            Cross-Sheep
                                            R Rarity
                                            Cross-Sheep
                                            EARTH
                                            Cross-Sheep
                                            • ATK:

                                            • 700

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                                            UR Rarity
                                            Isolde, Two Tales of the Noble Knights
                                            UR Rarity
                                            Isolde, Two Tales of the Noble Knights
                                            UR Rarity
                                            Isolde, Two Tales of the Noble Knights
                                            LIGHT
                                            Isolde, Two Tales of the Noble Knights
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                                            UR Rarity
                                            Saryuja Skull Dread
                                            UR Rarity
                                            Saryuja Skull Dread
                                            UR Rarity
                                            Saryuja Skull Dread
                                            EARTH
                                            Saryuja Skull Dread
                                            • ATK:

                                            • 2800

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom

                                            Bottom-Right


                                            2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                                            Need 34 UR

                                            UR Rarity
                                            Destiny HERO - Plasma1 card
                                            UR Rarity
                                            Elemental HERO Honest Neos1 card
                                            UR Rarity
                                            Elemental HERO Stratos2 card
                                            UR Rarity
                                            Maxx "C"2 card
                                            UR Rarity
                                            Vision HERO Vyon1 card
                                            UR Rarity
                                            Destiny HERO - Destroyer Phoenix Enforcer1 card
                                            UR Rarity
                                            Elemental HERO Flame Wingman - Infernal Rage1 card
                                            UR Rarity
                                            Elemental HERO Shining Neos Wingman1 card
                                            UR Rarity
                                            Elemental HERO Sunrise1 card
                                            UR Rarity
                                            Masked HERO Dark Law1 card
                                            UR Rarity
                                            Isolde, Two Tales of the Noble Knights1 card
                                            UR Rarity
                                            Saryuja Skull Dread1 card
                                            UR Rarity
                                            Elemental HERO Neos1 card
                                            UR Rarity
                                            Ash Blossom & Joyous Spring3 card
                                            UR Rarity
                                            A Hero Lives3 card
                                            UR Rarity
                                            Called by the Grave2 card
                                            UR Rarity
                                            Crossout Designator1 card
                                            UR Rarity
                                            Foolish Burial1 card
                                            UR Rarity
                                            Forbidden Droplet3 card
                                            UR Rarity
                                            Harpie's Feather Duster1 card
                                            UR Rarity
                                            Reinforcement of the Army1 card
                                            UR Rarity
                                            Triple Tactics Talent2 card
                                            UR Rarity
                                            Triple Tactics Thrust1 card
                                            UR Rarity
                                            Red Reboot1 card

                                            Main: 60 Extra: 15

                                            R Rarity
                                            2 cardCross Keeper
                                            R Rarity
                                            2 cardCross Keeper
                                            Cross Keeper
                                            DARK 2
                                            Cross Keeper
                                            • ATK:

                                            • 400

                                            • DEF:

                                            • 400


                                            You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


                                            R Rarity
                                            1 cardDestiny HERO - Denier
                                            R Rarity
                                            1 cardDestiny HERO - Denier
                                            Destiny HERO - Denier
                                            DARK 3
                                            Destiny HERO - Denier
                                            • ATK:

                                            • 1100

                                            • DEF:

                                            • 600


                                            If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                                            SR Rarity
                                            3 cardDestiny HERO - Malicious
                                            SR Rarity
                                            3 cardDestiny HERO - Malicious
                                            Destiny HERO - Malicious
                                            DARK 6
                                            Destiny HERO - Malicious
                                            • ATK:

                                            • 800

                                            • DEF:

                                            • 800


                                            You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                                            UR Rarity
                                            1 cardDestiny HERO - Plasma
                                            UR Rarity
                                            1 cardDestiny HERO - Plasma
                                            Destiny HERO - Plasma
                                            DARK 8
                                            Destiny HERO - Plasma
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 600


                                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                                            SR Rarity
                                            3 cardDroll & Lock Bird
                                            SR Rarity
                                            3 cardDroll & Lock Bird
                                            Droll & Lock Bird
                                            WIND 1
                                            Droll & Lock Bird
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                            R Rarity
                                            1 cardElemental HERO Blazeman
                                            R Rarity
                                            1 cardElemental HERO Blazeman
                                            Elemental HERO Blazeman
                                            FIRE 4
                                            Elemental HERO Blazeman
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 1800


                                            If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


                                            UR Rarity
                                            1 cardElemental HERO Honest Neos
                                            UR Rarity
                                            1 cardElemental HERO Honest Neos
                                            Elemental HERO Honest Neos
                                            LIGHT 7
                                            Elemental HERO Honest Neos
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                                            SR Rarity
                                            1 cardElemental HERO Liquid Soldier
                                            SR Rarity
                                            1 cardElemental HERO Liquid Soldier
                                            Elemental HERO Liquid Soldier
                                            WATER 4
                                            Elemental HERO Liquid Soldier
                                            • ATK:

                                            • 1400

                                            • DEF:

                                            • 1300


                                            When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                                            SR Rarity
                                            1 cardElemental HERO Shadow Mist
                                            SR Rarity
                                            1 cardElemental HERO Shadow Mist
                                            Elemental HERO Shadow Mist
                                            DARK 4
                                            Elemental HERO Shadow Mist
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 1500


                                            If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                                            UR Rarity
                                            2 cardElemental HERO Stratos
                                            UR Rarity
                                            2 cardElemental HERO Stratos
                                            Elemental HERO Stratos
                                            WIND 4
                                            Elemental HERO Stratos
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 300


                                            When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                            R Rarity
                                            1 cardFire Flint Lady
                                            R Rarity
                                            1 cardFire Flint Lady
                                            Fire Flint Lady
                                            FIRE 1
                                            Fire Flint Lady
                                            • ATK:

                                            • 100

                                            • DEF:

                                            • 100


                                            If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                                            SR Rarity
                                            1 cardInfernoble Knight - Renaud
                                            SR Rarity
                                            1 cardInfernoble Knight - Renaud
                                            Infernoble Knight - Renaud
                                            FIRE 1
                                            Infernoble Knight - Renaud
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 500


                                            If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                                            UR Rarity
                                            2 cardMaxx "C"
                                            UR Rarity
                                            2 cardMaxx "C"
                                            Maxx "C"
                                            EARTH 2
                                            Maxx "C"
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 200


                                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                            UR Rarity
                                            1 cardVision HERO Vyon
                                            UR Rarity
                                            1 cardVision HERO Vyon
                                            Vision HERO Vyon
                                            DARK 4
                                            Vision HERO Vyon
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 1200


                                            If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                                            UR Rarity
                                            1 cardElemental HERO Neos
                                            UR Rarity
                                            1 cardElemental HERO Neos
                                            Elemental HERO Neos
                                            LIGHT 7
                                            Elemental HERO Neos
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                                            UR Rarity
                                            3 cardAsh Blossom & Joyous Spring
                                            UR Rarity
                                            3 cardAsh Blossom & Joyous Spring
                                            Ash Blossom & Joyous Spring
                                            FIRE 3
                                            Ash Blossom & Joyous Spring
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 1800


                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                            R Rarity
                                            1 card"Infernoble Arms - Durendal"
                                            R Rarity
                                            1 card"Infernoble Arms - Durendal"
                                            "Infernoble Arms - Durendal"
                                            Spell Equip
                                            "Infernoble Arms - Durendal"

                                              While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                                              UR Rarity
                                              3 cardA Hero Lives
                                              UR Rarity
                                              3 cardA Hero Lives
                                              A Hero Lives
                                              Spell Normal
                                              A Hero Lives

                                                If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                                R Rarity
                                                1 cardAxe of Fools
                                                R Rarity
                                                1 cardAxe of Fools
                                                Axe of Fools
                                                Spell Equip
                                                Axe of Fools

                                                  The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


                                                  UR Rarity
                                                  2 cardCalled by the Grave
                                                  UR Rarity
                                                  2 cardCalled by the Grave
                                                  Called by the Grave
                                                  Spell Quick
                                                  Called by the Grave

                                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardCrossout Designator
                                                    UR Rarity
                                                    1 cardCrossout Designator
                                                    Crossout Designator
                                                    Spell Quick
                                                    Crossout Designator

                                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                      Tag(s):

                                                      R Rarity
                                                      1 cardD.D.R. - Different Dimension Reincarnation
                                                      R Rarity
                                                      1 cardD.D.R. - Different Dimension Reincarnation
                                                      D.D.R. - Different Dimension Reincarnation
                                                      Spell Equip
                                                      D.D.R. - Different Dimension Reincarnation

                                                        Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


                                                        UR Rarity
                                                        1 cardFoolish Burial
                                                        UR Rarity
                                                        1 cardFoolish Burial
                                                        Foolish Burial
                                                        Spell Normal
                                                        Foolish Burial

                                                          Send 1 monster from your Deck to the GY.




                                                          Tag(s):

                                                          UR Rarity
                                                          3 cardForbidden Droplet
                                                          UR Rarity
                                                          3 cardForbidden Droplet
                                                          Forbidden Droplet
                                                          Spell Quick
                                                          Forbidden Droplet

                                                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                            Tag(s):

                                                            N Rarity
                                                            3 cardForm Change
                                                            N Rarity
                                                            3 cardForm Change
                                                            Form Change
                                                            Spell Quick
                                                            Form Change

                                                              Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)


                                                              R Rarity
                                                              3 cardFusion Destiny
                                                              R Rarity
                                                              3 cardFusion Destiny
                                                              Fusion Destiny
                                                              Spell Normal
                                                              Fusion Destiny

                                                                Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                                                UR Rarity
                                                                1 cardHarpie's Feather Duster
                                                                UR Rarity
                                                                1 cardHarpie's Feather Duster
                                                                Harpie's Feather Duster
                                                                Spell Normal
                                                                Harpie's Feather Duster

                                                                  Destroy all Spell and Trap Cards your opponent controls.




                                                                  Tag(s):

                                                                  SR Rarity
                                                                  1 cardLiving Fossil
                                                                  SR Rarity
                                                                  1 cardLiving Fossil
                                                                  Living Fossil
                                                                  Spell Equip
                                                                  Living Fossil

                                                                    Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                                                    SR Rarity
                                                                    3 cardMask Change
                                                                    SR Rarity
                                                                    3 cardMask Change
                                                                    Mask Change
                                                                    Spell Quick
                                                                    Mask Change

                                                                      Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                                                      N Rarity
                                                                      2 cardMask Charge
                                                                      N Rarity
                                                                      2 cardMask Charge
                                                                      Mask Charge
                                                                      Spell Normal
                                                                      Mask Charge

                                                                        Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.


                                                                        R Rarity
                                                                        1 cardMiracle Fusion
                                                                        R Rarity
                                                                        1 cardMiracle Fusion
                                                                        Miracle Fusion
                                                                        Spell Normal
                                                                        Miracle Fusion

                                                                          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                                          N Rarity
                                                                          2 cardPolymerization
                                                                          N Rarity
                                                                          2 cardPolymerization
                                                                          Polymerization
                                                                          Spell Normal
                                                                          Polymerization

                                                                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                                            UR Rarity
                                                                            1 cardReinforcement of the Army
                                                                            UR Rarity
                                                                            1 cardReinforcement of the Army
                                                                            Reinforcement of the Army
                                                                            Spell Normal
                                                                            Reinforcement of the Army

                                                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                              UR Rarity
                                                                              2 cardTriple Tactics Talent
                                                                              UR Rarity
                                                                              2 cardTriple Tactics Talent
                                                                              Triple Tactics Talent
                                                                              Spell Normal
                                                                              Triple Tactics Talent

                                                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                                Tag(s):

                                                                                UR Rarity
                                                                                1 cardTriple Tactics Thrust
                                                                                UR Rarity
                                                                                1 cardTriple Tactics Thrust
                                                                                Triple Tactics Thrust
                                                                                Spell Normal
                                                                                Triple Tactics Thrust

                                                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                                  R Rarity
                                                                                  1 cardFavorite Contact
                                                                                  R Rarity
                                                                                  1 cardFavorite Contact
                                                                                  Favorite Contact
                                                                                  Trap Normal
                                                                                  Favorite Contact

                                                                                    Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                                                    UR Rarity
                                                                                    1 cardRed Reboot
                                                                                    UR Rarity
                                                                                    1 cardRed Reboot
                                                                                    Red Reboot
                                                                                    Trap Counter
                                                                                    Red Reboot

                                                                                      When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                                      R Rarity
                                                                                      2 cardContrast HERO Chaos
                                                                                      R Rarity
                                                                                      2 cardContrast HERO Chaos
                                                                                      Contrast HERO Chaos
                                                                                      DARK 9
                                                                                      Contrast HERO Chaos
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 2600


                                                                                      2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                                                                      UR Rarity
                                                                                      1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                                      UR Rarity
                                                                                      1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                                      Destiny HERO - Destroyer Phoenix Enforcer
                                                                                      DARK 8
                                                                                      Destiny HERO - Destroyer Phoenix Enforcer
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 2100


                                                                                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                                                      UR Rarity
                                                                                      1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                                      UR Rarity
                                                                                      1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                                      Elemental HERO Flame Wingman - Infernal Rage
                                                                                      WIND 8
                                                                                      Elemental HERO Flame Wingman - Infernal Rage
                                                                                      • ATK:

                                                                                      • 2100

                                                                                      • DEF:

                                                                                      • 1200


                                                                                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardElemental HERO Shining Neos Wingman
                                                                                      UR Rarity
                                                                                      1 cardElemental HERO Shining Neos Wingman
                                                                                      Elemental HERO Shining Neos Wingman
                                                                                      LIGHT 8
                                                                                      Elemental HERO Shining Neos Wingman
                                                                                      • ATK:

                                                                                      • 3100

                                                                                      • DEF:

                                                                                      • 2500


                                                                                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                                                      UR Rarity
                                                                                      1 cardElemental HERO Sunrise
                                                                                      UR Rarity
                                                                                      1 cardElemental HERO Sunrise
                                                                                      Elemental HERO Sunrise
                                                                                      LIGHT 7
                                                                                      Elemental HERO Sunrise
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 1200


                                                                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                                                      R Rarity
                                                                                      1 cardMasked HERO Anki
                                                                                      R Rarity
                                                                                      1 cardMasked HERO Anki
                                                                                      Masked HERO Anki
                                                                                      DARK 8
                                                                                      Masked HERO Anki
                                                                                      • ATK:

                                                                                      • 2800

                                                                                      • DEF:

                                                                                      • 1200


                                                                                      Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.


                                                                                      SR Rarity
                                                                                      1 cardMasked HERO Blast
                                                                                      SR Rarity
                                                                                      1 cardMasked HERO Blast
                                                                                      Masked HERO Blast
                                                                                      WIND 6
                                                                                      Masked HERO Blast
                                                                                      • ATK:

                                                                                      • 2200

                                                                                      • DEF:

                                                                                      • 1800


                                                                                      Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                                                                      UR Rarity
                                                                                      1 cardMasked HERO Dark Law
                                                                                      UR Rarity
                                                                                      1 cardMasked HERO Dark Law
                                                                                      Masked HERO Dark Law
                                                                                      DARK 6
                                                                                      Masked HERO Dark Law
                                                                                      • ATK:

                                                                                      • 2400

                                                                                      • DEF:

                                                                                      • 1800


                                                                                      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                                                      R Rarity
                                                                                      1 cardMasked HERO Dian
                                                                                      R Rarity
                                                                                      1 cardMasked HERO Dian
                                                                                      Masked HERO Dian
                                                                                      EARTH 8
                                                                                      Masked HERO Dian
                                                                                      • ATK:

                                                                                      • 2800

                                                                                      • DEF:

                                                                                      • 3000


                                                                                      Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.


                                                                                      R Rarity
                                                                                      1 cardMasked HERO Divine Wind
                                                                                      R Rarity
                                                                                      1 cardMasked HERO Divine Wind
                                                                                      Masked HERO Divine Wind
                                                                                      WIND 8
                                                                                      Masked HERO Divine Wind
                                                                                      • ATK:

                                                                                      • 2700

                                                                                      • DEF:

                                                                                      • 1900


                                                                                      Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.


                                                                                      N Rarity
                                                                                      1 cardMasked HERO Koga
                                                                                      N Rarity
                                                                                      1 cardMasked HERO Koga
                                                                                      Masked HERO Koga
                                                                                      LIGHT 8
                                                                                      Masked HERO Koga
                                                                                      • ATK:

                                                                                      • 2500

                                                                                      • DEF:

                                                                                      • 1800


                                                                                      Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.


                                                                                      R Rarity
                                                                                      1 cardCross-Sheep
                                                                                      R Rarity
                                                                                      1 cardCross-Sheep
                                                                                      Cross-Sheep
                                                                                      EARTH
                                                                                      Cross-Sheep
                                                                                      • ATK:

                                                                                      • 700

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Bottom-Left

                                                                                      Bottom-Right


                                                                                      2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardIsolde, Two Tales of the Noble Knights
                                                                                      UR Rarity
                                                                                      1 cardIsolde, Two Tales of the Noble Knights
                                                                                      Isolde, Two Tales of the Noble Knights
                                                                                      LIGHT
                                                                                      Isolde, Two Tales of the Noble Knights
                                                                                      • ATK:

                                                                                      • 1600

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Bottom-Left

                                                                                      Bottom-Right


                                                                                      2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardSaryuja Skull Dread
                                                                                      UR Rarity
                                                                                      1 cardSaryuja Skull Dread
                                                                                      Saryuja Skull Dread
                                                                                      EARTH
                                                                                      Saryuja Skull Dread
                                                                                      • ATK:

                                                                                      • 2800

                                                                                      • LINK-4

                                                                                      Link Arrow:

                                                                                      Top

                                                                                      Bottom-Left

                                                                                      Bottom

                                                                                      Bottom-Right


                                                                                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                                      master-duel
                                                                                      Elemental Hero
                                                                                      5

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